Friday, August 5, 2016

Stylized Planet Material

 For the first time in a long time, here's something that I made just for me. It's an Unreal material for creating stylized custom planets. Everything - the continents, the water, and the clouds - are all contained inside one material.

This is probably the most sophisticated material I've made so far. It was a nice exercise as a sort of synthesis of a lot of different material techniques. This was also my first time generating and using flow maps (to control the clouds' movement), so now I can add that to my skill list as well.

The material is procedural and highly customizable.
You can use a height map to add a stronger relief, if you're going for an especially exaggerated look.
Tweak various colors and properties to your liking.
Or take it to the extreme to create an alien world.
And of course the shape of the continents and clouds can be changed simply by swapping in your own textures.