For the first time in a long time, here's something that I made just for me. It's an Unreal material for creating stylized custom planets. Everything - the continents, the water, and the clouds - are all contained inside one material.
This is probably the most sophisticated material I've made so far. It was a nice exercise as a sort of synthesis of a lot of different material techniques. This was also my first time generating and using flow maps (to control the clouds' movement), so now I can add that to my skill list as well.
|The material is procedural and highly customizable.|
|You can use a height map to add a stronger relief, if you're going for an especially exaggerated look.|
|Tweak various colors and properties to your liking.|
|Or take it to the extreme to create an alien world.|