Sunday, December 20, 2015

New Stuff!

Here are some examples of the work I've been doing for Paranoid Productions. This has been my first time doing entirely hand-painted textures, and it has certainly been a challenge, but it's one I've enjoyed.





Wednesday, September 16, 2015

Preproduction Paintings

I just realized that I never actually posted this stuff on my blog. These are some early concept paintings I did for Junior year Pre-Production, as pitches for potential thesis projects. Neither of these got made, since I ended up switching to a different project over the summer, but they're both ideas I'd like to return to some day.

The first pitch was for a game called Chronomaton. It's a Lemmings-style puzzle game, where you have to control a group of robots through the inner workings of a giant clock.





Second is called Nimbus. This is a Strategy/God game in the style of Populous, where you play as an ancient weather god. The goal of the game is to gather followers and guide them to prosperity; you can reward those who follow you with bountiful harvests, and punish non-believers with droughts and storms. The conceit of this pitch was that you would get to see the village grow and advance over time, so I did to paintings of the same scene - one in an earlier, more primitive state, and the second in an advanced, thriving state.





Friday, August 21, 2015

Procedural Water

Here's something from a while ago that I apparently never posted here. My last project at Ringling was to create a water material that could be used by our whole project team. The water's properties had to be easily editable to fit into a bunch of different environments. We also needed to be able to apply and position different effects along the surface of the water, so that, for instance, you could have wake trailing behind a boat as it moves through the water.

Much of the foundation for this material was made by splicing together elements from Unreal Engine's example materials, but all of the effects work was done by me. The images below detail my results and how I achieved them.
 





Sunday, June 14, 2015

Here's a preview of one of the things I'm currently working on. Recognize it?

Wednesday, May 6, 2015

Designing Nature

These were the final projects from my Designing Nature class, where the task was to create an invented creature in three of the major classes of animals. In order of appearance: the Spined Serval, the Bearded Eagle, and the Angler Chameleon.



the chameleon was sculpted and painted in ZBrush. I added the glow from the lure and the color animation in Photoshop.



a larger image that doesn't animate

Friday, May 1, 2015

Nature Sketches!

Here's a collection of sketches I did throughout the semester as part of the Designing Nature class. Sourced from Selby Gardens, Jungle Gardens, Big Cat Habitat, and Mote Marine aquarium.










Saturday, February 28, 2015

A Long Expected Update

It's been a hectic year. I've got some exciting stuff in the works, that I can't share just yet. But here's something cool:


There's some more cool stuff in my updated portfolio page. Check it out.