Friday, March 29, 2013

Particle Particulars

For starters, here's the video I used as primary reference for the Fire Hydrant emitter:


Compare to the result...


I tried to capture the look of the tight stream spreading out into a haze at the end. I think it reads well but doesn't really get the look of the reference video. Mostly I think I needed to design my textures better.

But let's not dwell on the past! Here's some reference I'll be using for my next particle(s), electrical sparks:



This video is long and poorly captured, but there's some cool shots of sparks running along the length of the power lines. I like this one for the interesting colors you get in the sparks, and the way it moves along the wire. I wanna make that.

Friday, March 22, 2013

Racing Level In Progress

Here is the intro sequence for my racing level, and some shots of the environment and some of the stuff I made. This is by no means finished, but I think you can get a good sense of where it's going.








Concrete Barricades

The fire hydrant is functional; it'll explode when you hit it.

The street light is built in parts, so you can have just one light or a set of three.

The traffic light is also built in parts. You can arrange them to have more or less lights in a column, and have them be facing whichever way you want.


I'm still working out exactly how to implement the faces-on-buildings thing. With no discernible source for the light, it's just kind of confusing.

Character Sculpt

Here are some shots of the hi-res sculpt of my character. No textures yet.




Fire Hydrant


I've been very bad about updating the blog recently. Here's a video of an exploding fire hydrant I put together. More updates to come soon.

Friday, March 1, 2013

Exploding Barrels

Here are the objects I made for the Exploding Barrel assignment. The first pretty much your typical oil drum. You know which one explodes because it's red... and has a giant hazard diamond on the side.




The second barrel is a fire hydrant. For this one, I hope to have it leave a torrent of water coming out of the ground after it explodes, that will shoot players upwards when they touch it.