So I was brainstorming about the Print and Play just now, and I came up with a concept I'm pretty excited about. It seems like something simple to make, definitely within the scope of the time and resources that I have, but also like it'll be pretty fun. And then I thought that I should post this on my blog, because that's what it's there for, right?
Keep in mind that I have not tested this game at all. it is purely conceptual at this point. With that in mind, here's the mock-up I made in Illustrator that I was fooling around with:
And here are the rules as they stand right now:
1. there are two (possibly more, but for now two) players of opposing colors. each player starts with six pieces on the board, two on each of the three colors of the board.
2. on a players turn, he first rotates any one of his pieces to face a lane, then moves any one of his pieces.
3. when a piece is moved, it travels in the direction of its arrow straight along a lane, and stops on the next tile of the same color as it started. The edges of the board wrap, meaning that a piece may move off of the board and then reappear on the other side and continue moving (the final board will be marked along the edges to denote where a piece reenters depending on where it leaves the board). Any piece that it moves over or lands on is then moved in the same way, as well as any pieces that those pieces move over or land on, ad infinitum.
4. If a piece moves over or lands on a piece which is facing it (that is, both arrows are pointing at each other), both those pieces are destroyed, and removed from the board.
5. the object of the game is to remove all of the opponent's pieces from the board.
What I predict will be the two biggest problems with the game in its current state:
1. I'm not sure it's actually very easy or likely for the criteria for destroying pieces to occur. Since both pieces are destroyed when they collide, winning the game would require you to force two of the opponent's pieces to destroy each other at least once, which would mean the opponent would have to end his turn with two of his pieces facing each other along some lane, which would seem to require some pretty major slip-up on the part of the opponent. perhaps there could be a mechanic to allow you to manipulate the opponent's pieces under certain conditions. or something.
2. This game is modeled on the idea of building chain reactions in pieces, which is certainly interesting, but this is a board game, not a video game. that means all of the movements would have to be carried out by the players. Larger reactions could be very hard or at least annoying to work out, and could possibly create a logistical nightmare. This may require a limit to be placed on the number of reactions that can be made. There's also the possibility of creating an infinite loop. that would have to be accounted for somehow.